A wielder actively grasping the weapon gains blindsight to a range of 30 feet. The DC of binding is determine by the ability modifier used for the enchanted weapon.īlindsighted A blindsighted weapon constantly emits a susurrus of whispered notes (Listen DC 10). On a success, the spell ends on the target. At the end of each of its turns, the target can make another Wisdom saving throw. On a successful hit The target must succeed on a Wisdom saving throw or be unable to use dimensional travel or teleportation for 1 minute. ![]() Using your reaction, make an attack on the target. RestrictionMay only be applied to swords.īerserker Barbarians gain +2 to hit while raging while wielding a weapon with this enchantment.īinding You attempt to interrupt a creature in the process of casting a dimensional travel or teleportation spell. Regardless of its appearance, a basket hilt grants a +4 bonus on opposed attack rolls made to resist disarm attempts. Basket hilts come in many forms, from a nearly solid curved shield of metal to an elaborate woven pattern. Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiends, Giants, Humanoids, Monstrosities, Oozes, Plants, Undead.īasket Hilt A basket hilt is an elaborate guard piece that serves to protect the hand holding the sword against attacks. It will also deal an additional 2d6 worth of weapon damage to creature type of choice. Your weapon will have an additional +2 to hit and damage against that specific creature. Though green steel is a common component of keen weapons produced in the lower Planes, it grants no other special ability to such weapons.īalance The wielder gains advantage on Acrobatic checks.īalanced You count as one size larger when wielding weapons.īane When adding this enchantment onto a weapon, choose from the list of creature types. A masterwork green steel slashing or piercing weapon would have a +1 bonus on both attack and damage rolls (from a combination of masterwork and the green steel). In an area where magic does not function, it still retains its natural +1 enhancement bonus on damage. Thus, a green steel (+1 to damage) longsword with a +4 enhancement bonus effectively has a +4 enhancement bonus on both attacks and damage. This bonus does not stack with any other enhancement bonus. ![]() Any slashing or piercing weapon created with Baatorian green steel has a natural enhancement bonus of +1 to damage. This rare metal, when alloyed into steel, can be used to create weapons of amazing sharpness. The wielder is treated as though he were under the effects of a freedom of movement spell for the purpose of using this weapon while underwater it negates the penalties that would otherwise apply from using the weapon underwater.īaatorian Green Steel Deep in the mines of the Nine Hells of Baator, veins of green-flecked iron run through the rock. Price +2,000 gp (+2), +8,000 gp (+4), or +18,000 (+6)Īquatic Weapons with this enhancement have a silvery-blue tinge, similar in sheen to the scales of certain fish. Level Requirement must be 3 times weapon's bonus Price 100 gp (light and weapons), 200 gp (medium and heavy)Īgility Weapons enchanted with this grant the user +2, +4, or +6 to their Dexterity saving throws determined be the rarity. ![]() Even if the corrosive ability is not active, the weapon still deals its extra acid damage on a critical hit.Īcid washed A weapon with this enchantment grants the user +4 to their saving throws against any spells and attacks that deal acid damage. Bows, crossbows, and slings so crafted bestow the acid energy upon their ammunition. ![]() In addition to the extra acid damage from the corrosive special weapon ability, an acidic burst weapon deals an extra 1d10 points of acid damage on a critical hit. The acid does not harm the wielder or the weapon. This bonus does not stack.Īcidic Burst An acidic burst weapon functions as a corrosive weapon that also releases a burst of acid upon making a critical hit. The prices for each enchantment can either be followed as listed or be determined by your DM.Ī weapon must not already be a magical item for these enchantments to take place.Īccurate If you were to miss an attack, the next attack made is granted a +2 additional bonus to hit. Your DM is the one to determine how many enchantments an item or weapon is allowed to have. Not all of the 3.5e enchantments are here as not all made sense to be converted into 5e.
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